Our top 5 Dominion expansions
ProsperityPlatinum (worth $5) and Colony (10 VP) can join any game, Prosperity cards or notCheck price
Seaside16 of 27 piles are Duration cards: they work this turn and the nextCheck price
Renaissance20 Projects: buy one and its rule works for you the rest of the gameCheck priceDominion has had sixteen expansions since 2009 (two of them now share a box), and a seventeenth is on the way. They all mix, so the question is never "which one works". It is "which one makes our games better next", and the answer depends on what your group is missing.
You need the base game first. Every expansion uses the Treasure and Victory cards from the base game, and that now includes Intrigue: the 2016 second edition is no longer standalone. The base game vs Intrigue page has the details.

What is actually in each box?
Reviews tend to describe the new mechanics. We wanted to know what a box gives you to build a deck with. So we sorted all 441 kingdom piles (base game included) by the jobs a strategy needs: villages (+Actions), draw, +Buy, trashing, gaining cards, extra ways to score, and attacks.
Every box, job by job
Number of kingdom piles that do each job. Darker = a bigger share of the box. Side cards are Events, Projects, Ways and the like. Hover a cell for the cards.
| Kingdom piles | Villages | Draw | +Buy | Trashing | Gainers | Extra VP | Attacks | Side cards | New rules | |
|---|---|---|---|---|---|---|---|---|---|---|
| Dominion2nd edition, 2016 | 26 | 2 | 6 | 3 | 5 | 4 | 1 | 4 | 0 | 0 |
| Intrigue2nd edition, 2016 | 26 | 4 | 10 | 4 | 5 | 3 | 4 | 4 | 0 | 0 |
| Seaside2nd edition, 2022 | 27 | 3 | 5 | 4 | 3 | 3 | 1 | 4 | 0 | 2 |
| Alchemy2010 | 12 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 0 | 1 |
| Prosperity2nd edition, 2022 | 25 | 2 | 4 | 5 | 7 | 4 | 4 | 3 | 0 | 2 |
| Cornucopia & Guilds2nd edition, 2024 | 26 | 2 | 3 | 3 | 4 | 3 | 1 | 4 | 0 | 2 |
| Hinterlands2nd edition, 2022 | 26 | 3 | 8 | 5 | 6 | 6 | 2 | 4 | 0 | 0 |
| Dark Ages2012 | 35 | 5 | 4 | 6 | 10 | 7 | 2 | 6 | 0 | 6 |
| Adventures2015 | 30 | 3 | 6 | 5 | 4 | 4 | 1 | 5 | 20 | 6 |
| Empires2016 | 24 | 5 | 7 | 6 | 3 | 1 | 9 | 3 | 34 | 8 |
| Nocturne2017 | 33 | 2 | 7 | 4 | 4 | 4 | 1 | 6 | 0 | 11 |
| Renaissance2018 | 25 | 8 | 7 | 3 | 7 | 3 | 0 | 2 | 20 | 6 |
| Menagerie2020 | 30 | 4 | 8 | 7 | 5 | 4 | 0 | 4 | 40 | 5 |
| Allies2022 | 31 | 4 | 12 | 5 | 6 | 6 | 3 | 5 | 23 | 5 |
| Plunder2022 | 40 | 5 | 10 | 7 | 7 | 4 | 0 | 4 | 30 | 5 |
| Rising Sun2024 | 25 | 4 | 8 | 5 | 5 | 4 | 0 | 4 | 25 | 8 |
Show the numbers
| Box | Edition | Kingdom piles | Villages | Draw | +Buy | Trashing | Gainers | Extra VP | Attacks | Side cards | New rules |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Dominion | 2nd edition, 2016 | 26 | 2 | 6 | 3 | 5 | 4 | 1 | 4 | 0 | 0 |
| Intrigue | 2nd edition, 2016 | 26 | 4 | 10 | 4 | 5 | 3 | 4 | 4 | 0 | 0 |
| Seaside | 2nd edition, 2022 | 27 | 3 | 5 | 4 | 3 | 3 | 1 | 4 | 0 | 2 |
| Alchemy | 2010 | 12 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 0 | 1 |
| Prosperity | 2nd edition, 2022 | 25 | 2 | 4 | 5 | 7 | 4 | 4 | 3 | 0 | 2 |
| Cornucopia & Guilds | 2nd edition, 2024 | 26 | 2 | 3 | 3 | 4 | 3 | 1 | 4 | 0 | 2 |
| Hinterlands | 2nd edition, 2022 | 26 | 3 | 8 | 5 | 6 | 6 | 2 | 4 | 0 | 0 |
| Dark Ages | 2012 | 35 | 5 | 4 | 6 | 10 | 7 | 2 | 6 | 0 | 6 |
| Adventures | 2015 | 30 | 3 | 6 | 5 | 4 | 4 | 1 | 5 | 20 | 6 |
| Empires | 2016 | 24 | 5 | 7 | 6 | 3 | 1 | 9 | 3 | 34 | 8 |
| Nocturne | 2017 | 33 | 2 | 7 | 4 | 4 | 4 | 1 | 6 | 0 | 11 |
| Renaissance | 2018 | 25 | 8 | 7 | 3 | 7 | 3 | 0 | 2 | 20 | 6 |
| Menagerie | 2020 | 30 | 4 | 8 | 7 | 5 | 4 | 0 | 4 | 40 | 5 |
| Allies | 2022 | 31 | 4 | 12 | 5 | 6 | 6 | 3 | 5 | 23 | 5 |
| Plunder | 2022 | 40 | 5 | 10 | 7 | 7 | 4 | 0 | 4 | 30 | 5 |
| Rising Sun | 2024 | 25 | 4 | 8 | 5 | 5 | 4 | 0 | 4 | 25 | 8 |
Three things stand out. Every box except Alchemy covers almost every job, so you can play any box with the base game and still find several strategies. Seaside is the most interactive box (30% of its piles touch other players) and Renaissance the least (8%). And the later boxes carry their novelty in side cards: Menagerie has 40, Empires 34, Plunder 30.
Which boxes are expensive?
A box full of $5 and $6 cards plays slower early on, because a $5 hand on turn 1 or 2 is rare. Prosperity is the expensive one: 7 of its 25 piles cost $6 or more. Alchemy has a different problem: 10 of 12 piles need a Potion.
The cost curve of every box
Share of kingdom piles at each coin cost (top card of the pile).
- $2 or less
- $3
- $4
- $5
- $6+
- Potion or Debt
Show the numbers
| Box | $2 or less | $3 | $4 | $5 | $6+ | Potion or Debt |
|---|---|---|---|---|---|---|
| Dominion | 3 | 5 | 8 | 9 | 1 | 0 |
| Intrigue | 3 | 5 | 8 | 8 | 2 | 0 |
| Seaside | 3 | 7 | 8 | 9 | 0 | 0 |
| Alchemy | 1 | 0 | 0 | 1 | 0 | 10 |
| Prosperity | 0 | 2 | 7 | 9 | 7 | 0 |
| Cornucopia & Guilds | 4 | 3 | 6 | 12 | 1 | 0 |
| Hinterlands | 2 | 5 | 6 | 11 | 2 | 0 |
| Dark Ages | 4 | 6 | 10 | 13 | 2 | 0 |
| Adventures | 5 | 5 | 7 | 12 | 1 | 0 |
| Empires | 3 | 6 | 3 | 8 | 0 | 4 |
| Nocturne | 6 | 6 | 9 | 11 | 1 | 0 |
| Renaissance | 3 | 4 | 8 | 10 | 0 | 0 |
| Menagerie | 3 | 6 | 6 | 12 | 3 | 0 |
| Allies | 3 | 9 | 6 | 12 | 1 | 0 |
| Plunder | 5 | 4 | 13 | 16 | 2 | 0 |
| Rising Sun | 2 | 4 | 6 | 8 | 2 | 3 |
Which boxes have the strongest cards?
We have simulated every card of the base game and Intrigue, and five ban-list cards from later boxes, each added to a Big Money deck and played against Big Money alone. Here is the best of each box we tested.
The strongest card we tested, box by box
Share of games won by Big Money + this card against Big Money alone. Hover for the box.
Show the numbers
| Card | Box | Cost | Wins vs Big Money |
|---|---|---|---|
| Witch | Dominion | $5 | 96% |
| Courtyard | Intrigue | $2 | 82% |
| Wharf | Seaside | $5 | 88% |
| Cultist | Dark Ages | $5 | 87% |
| Rebuild | Dark Ages | $5 | 80% |
| King's Court | Prosperity | $7 | 22% |
| Goons | Prosperity, first edition only | $6 | 88% |
So why isn't the strongest box on top?
Because a very strong card is a problem, not a feature. When Witch is on the table, both players have to buy it and the game is about Curses; we found no card that beats it. That is the opposite of what an expansion should do. The best boxes add many good options and few must-buys.
So strength is one meter among several below, and only where we have simulated the box. We ranked on what makes Dominion fun:
- Strategy toolkit: how many different decks the box supports on its own (enough villages, draw, +Buy, trashing, gainers, extra points and attacks).
- Interaction: how many cards touch the other players.
- Beginner friendly: shorter card text and fewer rules beyond the base game.
- How it mixes: does it make the boxes you already own feel new? Side cards and Platinum and Colony do; that one is our call.
The meters are counted; the order is our judgement. Hover a meter to see what feeds it. Buy buttons are affiliate links; they never change the order.
1. Prosperity
Top pick2nd edition, 2022
Platinum and Colony make any game bigger, whatever else is on the table.
- Platinum (worth $5) and Colony (10 VP) can join any game, Prosperity cards or not
- 9 of 25 piles are Treasures that do something
- 7 of 25 piles trash cards, 4 of 25 give extra points

Colonies make the game longer and the decks bigger, so the slow, clever strategies finally get time to work. That is why it mixes so well: add Platinum and Colony to a kingdom from any other box and that box feels new. The 2022 second edition swapped nine cards. One of them was Goons, which won 88% against Big Money in our ban-list test. King's Court stayed, and in a plain money deck it is a dud (22%): it needs other Actions to copy.
- The priciest box: 7 of 25 piles cost $6 or more, none $2
- Colony games run longer
2. Seaside
Best first expansion2nd edition, 2022
One easy new idea, and more interaction than any other box.
- 16 of 27 piles are Duration cards: they work this turn and the next
- The most interactive box by our count: 8 of 27 piles touch the other players
- Wharf won 88% against Big Money in our simulations

Duration cards take one sentence to explain, which is why this is the first box we would hand a new group. The 2022 second edition dropped eight cards (among them Embargo, Pirate Ship and Sea Hag) and added nine, including Sea Witch and Monkey.
- Few ways to score: one pile with points
- Wharf can take over a table
3. Renaissance
Every game different2018
Short, simple cards, plus 20 Projects that put a new rule into any game.
- 20 Projects: buy one and its rule works for you the rest of the game
- 8 of 25 piles give +Actions or Villagers, the most of any box
- Short text: 19.6 words per card, among the shortest

Villagers and Coffers are actions and coins you can save for a later turn. Together with the Projects, this box is all about planning ahead, with cards a beginner can read. Pair it with Seaside or Prosperity if you miss attacks.
- The least interactive box: 2 of 25 piles touch other players
- No piles that score extra points
4. Plunder
Biggest box2022
The most cards in one box (40 piles), with 30 side cards that twist any kingdom.
- 40 kingdom piles, the most of any box
- 15 Events and 15 Traits (a Trait changes one pile)
- 14 Treasure piles and 20 Duration piles, the most of both

Plunder came out in December 2022. Loot is a pile of strong $7 Treasures that some cards hand out, and Traits give one kingdom pile a twist for the whole game. A lot of box for 5 new concepts, and the card text stays short (20.1 words on average).
- Little interaction: 7 of 40 piles
- No piles that score extra points
5. Empires
2016
New ways to score: Landmarks, Events and Debt.
- 21 Landmarks change what earns points
- 9 of 24 piles score extra points, by far the most of any box
- Split piles: two different cards in one pile

If your games always end in the same Province race, Empires is the fix. A Landmark like Bandit Fort (minus 2 VP per Silver and Gold) forces a different deck, and Debt lets you buy a card now and pay for it later. Heavy for a first expansion, great for a third.
- 8 rules beyond the base game
- Only one gainer
6. Menagerie
2020
The most side cards of any box: 20 Ways and 20 Events. Best for groups who know the game.
- 40 side cards
- 7 of 30 piles with +Buy, tied for the most
- Horses: one-shot cards for a big turn

A Way lets you play any Action for a different effect instead, so one Way changes every card on the table. That is a lot of extra decisions per turn: lovely once you know the game, a lot for a first expansion.
- Exile and Ways take a few games to click
- No piles that score extra points
7. Hinterlands
2nd edition, 2022
No new rules at all, just clever cards that react when you gain or discard them.
- Zero rules beyond the base game by our count
- Six gainers and six trashers
- The 2022 second edition replaced nine cards

Hinterlands is hard in a different way: nothing new to learn, but many cards do something when you gain them, which is easy to miss. The second edition cut Ill-Gotten Gains, Noble Brigand and Silk Road, among others.
- Wordy: 23.6 words per card
- Effects that trigger on gaining are easy to forget
8. Intrigue
2nd edition, 2016
More of the base game, with a choice on many cards. Needs the base game.
- The most strong cards we found: 10 of 26 win 65%+ against Big Money (base game: 6)
- 6 choose-one cards (base game: 0)
- 4 Victory cards that do something else too

Intrigue used to be a standalone game. The 2016 second edition is not, so it is your second box, never your first. We tested all 26 of its cards; the full comparison is in Dominion vs Intrigue.
- The second edition is not standalone
- Nothing new to learn, so nothing new to discover
9. Adventures
2015
Events, and cards that grow as you play them. Lots of fun, lots of tokens.
- 20 Events: buy an effect instead of a card
- Travellers that upgrade, step by step, into stronger cards
- 8 of 30 piles touch other players

Events were such a good idea that later boxes kept them. The Travellers (Page grows into Champion) are satisfying in long games and slow in short ones.
- 6 rules beyond the base game, plus a Tavern mat and tokens
- 26.3 words per card
10. Rising Sun
2024
The newest box: Prophecies that switch on mid-game, and Debt.
- 15 Prophecies and 10 Events
- Shadow cards you can play straight from your deck
- Short text: 19.4 words per card

Released in September 2024. Omen cards take Sun tokens off the Prophecy, and when the last one goes, the Prophecy's rule starts. A neat clock, but a lot of new parts in one box.
- 8 rules beyond the base game
- Little interaction: 4 of 25 piles
11. Dark Ages
2012
The trashing box: big, brutal and wordy.
- 35 piles
- 10 trashers, the most of any box
- Cultist won 87% and Rebuild 80% against Big Money

8 of its piles do something when they are trashed, more than any other box, so throwing cards away becomes a plan. Cultist is the strongest card of the box we simulated, and a ban-list regular for a reason.
- The longest card text: 29.7 words per card
- Ruins, Shelters, Spoils and Knights to sort
12. Allies
2022
Every job covered, but Favors add bookkeeping.
- Full marks on our strategy toolkit
- 12 draw piles and 8 choose-one cards, the most of any box
- Six split piles you can rotate

On paper Allies has everything. In play, Favor tokens and rotating piles are extra things to track, for a payoff that only appears when one of the eight Liaison cards is in the kingdom.
- The 23 Allies only show up in games with a Liaison card
- 5 rules beyond the base game
13. Nocturne
2017
A Night phase, Boons and Hexes: the most new stuff in one box.
- 33 piles
- 8 of 33 piles touch other players
- Heirlooms change your starting deck

A favorite of experienced players, and the box we would hand to a new group last. Boons and Hexes are little random gifts and setbacks from their own decks, and Night cards are played after you buy.
- 11 rules beyond the base game, the most of any box
- 42 extra cards to keep apart
14. Cornucopia & Guilds
2nd edition, 2024
Two small sets in one box: rewards for variety, and Coffers.
- Coffers: coins you can save for later
- The 2024 second edition replaced eight cards
- Fairgrounds and Menagerie reward a deck of different cards

Cornucopia and Guilds were small expansions; since 2024 they share one box. Fine cards, no big idea that changes the rest of your collection.
- Long card text: 26.3 words per card
- Few ways to score: one pile with extra points
15. Alchemy
2010
Strong cards behind a second currency. Our last pick.
- Strong effects for the price: University costs $2 and a Potion
- Only 12 piles: quick to learn

You have to buy a Potion before you can buy most of this box, and a Potion does nothing for the rest of the kingdom. Buy it last, or for the Possession stories.
- Only 12 piles, and 10 of them need a Potion
- The lowest strategy toolkit of any box (4.8)

Which box should you buy next?
Follow the arrows. Every box shows up once; click one to jump to its entry.
Which Dominion box next?
From your first box to the deep end, by what your group wants.
Step 1
Start with the base game
Step 2
Your first expansion
Step 3
Make every game different
Step 4
The deep end
Coming soon: Arcana. Rio Grande Games lists it as the seventeenth expansion, with 500 cards and 37 new kingdom piles, and as "coming soon" (November 2026). We will count it when the card list is out.
Questions people ask
Which Dominion expansion should I buy first?
Seaside, unless your group already plays a lot of Big Money. Then Prosperity: Colony games run longer, which gives the slower strategies time to pay off.
Can I play an expansion without the base game?
No. Every expansion box needs the base game's Treasure, Victory and Curse cards, including the second edition of Intrigue. The Big Box has the base game and Intrigue together.
Do all expansions work together?
Yes. A kingdom is any 10 piles from any boxes, and the side cards (Events, Projects, Ways, Traits, Prophecies, Landmarks) can join any game. Allies are the exception: they only show up when a Liaison card is in the kingdom.
First or second edition?
Second, if you can choose. The new editions of the base game and Intrigue (2016), Seaside, Prosperity and Hinterlands (2022) and Cornucopia & Guilds (2024) replaced cards that were weak or fiddly. Owners of first editions can buy update packs with only the new cards.
| Second edition | Cards dropped | Among them | |
|---|---|---|---|
| Dominion | 2016 | 6 | Adventurer, Chancellor, Feast |
| Intrigue | 2016 | 6 | Coppersmith, Great Hall, Saboteur |
| Seaside | 2022 | 8 | Ambassador, Embargo, Explorer |
| Prosperity | 2022 | 9 | Contraband, Counting House, Goons |
| Cornucopia & Guilds | 2024 | 8 | Farming Village, Fortune Teller, Harvest |
| Hinterlands | 2022 | 9 | Cache, Duchess, Embassy |
Is Dominion good with two players?
Yes, and every one of our simulations is a two-player game. With two players you use 8 of each Victory card, so games are quick.
More Dominion
- Dominion vs Intrigue: which box first, and what our simulator says about both.
- Which Dominion cards are overpowered? All 52 cards of the base game and Intrigue, tested.
- The ban-list cards: King's Court, Goons, Wharf, Rebuild and Cultist, tested.
How we counted
Card names, sets, costs, types and texts come from the open card database of the dominiontabs project (we pinned one version, November 2026). For every box we took the newest edition and counted its kingdom piles; our counts match the pile numbers on Wikipedia for all 16 boxes. A split pile (two or four different cards in one pile) counts once, with all its cards.
Each job is a keyword rule on the card text: a village gives +2 Actions or more (or Villagers), draw is +2 Cards or more, trashing removes your own cards, a gainer gains a card by cost or copies one, extra VP is a Victory card or VP tokens, interaction is an Attack or a card that mentions other players. We checked the results by hand and fixed eleven edge cases (Treasure Map, for instance, trashes only itself). A few borderline cards could go either way; no box moves more than a pile or two.
The meters: strategy toolkit gives each of the seven jobs full marks at three piles or more. Interaction is the share of interactive piles, with Seaside's share as 10. Beginner friendly is half card length (words per card, shortest box = full marks) and half new rules (new card types, tokens, mats and extra cards; none = full marks). Strongest card maps a win rate against Big Money from 50% (0) to 100% (10), and only appears where the box's tested card is a fair sample. Strength comes from our base-game and Intrigue simulations and the ban-list follow-up: two-player games, bots that play money decks well and engines poorly.
Limits. Counting keywords says what a box contains, not how good the cards are. Release years, editions and card totals are from Wikipedia's Dominion article and the publisher, checked in November 2026. The order of the ranking is our judgement.
Image credits
- Box art: Rio Grande Games (publisher box art via retailer product image (philibertnet.com), shown to identify the product): Box of Dominion (2nd edition): a castle on a green hill above a river valley, riders on the road in front, Box of Dominion: Intrigue (2nd edition): courtiers in a palace hall, a hooded figure watching from the side, Box of Dominion: Seaside (2nd edition): a sailing ship moored at a harbour town with a tall tower, Box of Dominion: Alchemy: an old alchemist holding up a glowing flask, Box of Dominion: Prosperity (2nd edition): a couple picnicking under trees in front of a manor house, Box of Dominion: Cornucopia & Guilds (2nd edition): a busy market street with traders and guild banners, Box of Dominion: Dark Ages: a warrior with an axe in front of ruined columns, Box of Dominion: Adventures: travellers on horseback on a mountain road at sunset, Box of Dominion: Empires: an eagle flying over a city of domes and towers, Box of Dominion: Nocturne: villagers gathered around a small fire at night, Box of Dominion: Renaissance: a statue of a rider in a city square, a domed cathedral behind, Box of Dominion: Menagerie: a deer leaping across a meadow, hunters and a castle behind, Box of Dominion: Allies: a crowd with banners at the gate of a stone hall, Box of Dominion: Plunder: three sailors around a pile of gold coins, Box of Dominion: Rising Sun: a red torii gate at the top of a stone stair at sunset
- Box art: Rio Grande Games (publisher box art via retailer product image (outland.no), shown to identify the product): Box of Dominion: Hinterlands (2nd edition): a lone traveller in front of a waterfall in a moonlit valley
- Photo: Shannon Prickett (cropped by the uploader), via Wikimedia Commons (CC BY 2.0, Shannon Prickett (resized)): A Dominion supply laid out on a table: piles of Kingdom cards, treasure and Victory cards
- Photo: Moroboshi, via Wikimedia Commons (CC BY-SA 3.0, Moroboshi (resized)): Players around a wooden table during a game of Dominion, the supply in the middle
- Photo: Logan Ingalls, via Wikimedia Commons (CC BY 2.0, Logan Ingalls (resized)): A group playing Dominion at PAX East 2011, the card storage box open on the table
- Photo: Matěj "Dědek" Baťha, via Wikimedia Commons (CC BY-SA 4.0, Matěj "Dědek" Baťha (resized)): Four players in a game of Dominion at the Hry a hlavolamy games fair, 2009
