Second editions of both boxes. Strength from 9.2 million simulated games, card facts counted from an open card database. Updated 3 November 2026. How we tested.

Box of Dominion (2nd edition): a castle on a green hill above a river valley, riders on the road in frontStart here
Start here

Dominion

The only one of the two that plays on its own, with the simplest cards.

Box of Dominion: Intrigue (2nd edition): courtiers in a palace hall, a hooded figure watching from the sideYour second box
Your second box

Intrigue

More strong cards and more choices, with the same rules.

A group playing Dominion at PAX East 2011, the card storage box open on the table
Photo: Logan Ingalls, via Wikimedia Commons

Wait, isn't Intrigue standalone?

It was. The first edition of Intrigue (2009) came with its own Treasure and Victory cards, so you could start with either box, and a lot of older advice says so. The 2016 second edition dropped them: it has 300 cards to the base game's 500, and no Copper, Estate or Province among them. You need the base game, or the separate set of basic cards Rio Grande sells, to play it.

DominionIntrigueBig Box
Plays on its ownYesNoYes
Second edition201620162016
Cards in the box500300both, plus 5-6 player cards
Kingdom piles262652
Cards winning 65%+ vs Big Money61016
Strongest cardWitch (96%)Courtyard (82%)Witch
Cards that touch other players6612
Choose-one cards066
Words per card14.920.7-

So the real choice is between the base game alone and the Big Box (base game and Intrigue together, second editions, with extra basic cards for five and six players). Which one depends on whether you want Intrigue's cards, and those are where our simulator gets interesting.

Which box has the stronger cards?

We added every kingdom card to a simple Big Money deck and played it against Big Money alone, 20,000 games per card (the full test is on our overpowered-cards page). Here is every card, by box.

Every kingdom card, by box

Win rate of Big Money + the card against Big Money. Right of the dashed line, the card helps a money deck. Hover a dot for the card.

10%30%50%70%90%DominionIntrigue
Show the numbers
CardBoxCostWins vs Big Money
WitchDominion$596.2%
CourtyardIntrigue$281.6%
TorturerIntrigue$581.2%
PatrolIntrigue$580.4%
MilitiaDominion$477.1%
MasqueradeIntrigue$376.1%
SwindlerIntrigue$375.8%
CourtierIntrigue$573.7%
SmithyDominion$473.3%
Council RoomDominion$573.2%
MillIntrigue$472.3%
BanditDominion$570.7%
NoblesIntrigue$670.7%
LibraryDominion$569.7%
BaronIntrigue$466.4%
ReplaceIntrigue$565.9%
BridgeIntrigue$462.8%
BureaucratDominion$462.2%
IronworksIntrigue$462.1%
MinionIntrigue$561.6%
MarketDominion$561.5%
SentryDominion$561.1%
LaboratoryDominion$559.8%
PoacherDominion$459.6%
MineDominion$559.0%
StewardIntrigue$357.6%
MoatDominion$257.5%
DukeIntrigue$557.3%
RemodelDominion$456.8%
GardensDominion$456.0%
HaremIntrigue$656.0%
DiplomatIntrigue$455.8%
Shanty TownIntrigue$355.6%
PawnIntrigue$254.9%
FestivalDominion$554.4%
MoneylenderDominion$454.1%
Trading PostIntrigue$553.2%
UpgradeIntrigue$551.9%
Secret PassageIntrigue$451.2%
ConspiratorIntrigue$450.5%
VassalDominion$350.0%
ChapelDominion$249.7%
CellarDominion$249.2%
MerchantDominion$348.6%
LurkerIntrigue$244.7%
Wishing WellIntrigue$344.2%
WorkshopDominion$343.9%
HarbingerDominion$342.0%
ArtisanDominion$641.5%
Mining VillageIntrigue$438.7%
VillageDominion$332.5%
Throne RoomDominion$413.7%
10 vs 6cards winning 65%+ against Big Money: Intrigue vs base game
62% vs 57%the average card's win rate: Intrigue vs base game
96%Witch, the one card that beats them all

Intrigue's average card is stronger, and it has three cards that make a money deck worse (Lurker, Wishing Well and Mining Village) where the base game has eight, including Village and Throne Room. Fair warning on those: they need other Actions to shine, and a money deck has none. This test measures what a card does for a simple deck, the deck most new players build.

The five best of each box

Share of games won by Big Money + the card against Big Money alone.

Dominion

5BASEWitch96%winsAction - Attack
4BASEMilitia77%winsAction - Attack
4BASESmithy73%winsAction
5BASECouncil Room73%winsAction
5BASEBandit71%winsAction - Attack

Intrigue

2INTCourtyard82%winsAction
5INTTorturer81%winsAction - Attack
5INTPatrol80%winsAction
3INTMasquerade76%winsAction
3INTSwindler76%winsAction - Attack
Show the numbers
BoxCardCostWins vs Big Money
DominionWitch$596.2%
DominionMilitia$477.1%
DominionSmithy$473.3%
DominionCouncil Room$573.2%
DominionBandit$570.7%
IntrigueCourtyard$281.6%
IntrigueTorturer$581.2%
IntriguePatrol$580.4%
IntrigueMasquerade$376.1%
IntrigueSwindler$375.8%

Which one is more lopsided?

Strong cards are good news only if they keep each other in check. So we looked at the head-to-head games between each box's best cards. In the base game, the average matchup between its top five is won 66% to 34%, mostly because Witch beats everyone. Among Intrigue's top seven, the average is 57% to 43%, and 13 of its 21 matchups are closer than 60/40.

Head to head, inside each box

How often the row card's bot beats the column card's bot, both cards in the supply. Blue = row wins, red = row loses.

Dominion

WitchMilitiaCouncil RoomSmithyBanditWitch90878686Militia10484856Council Room14525251Smithy14524851Bandit14444949

Intrigue

TorturerPatrolCourtyardMasqueradeSwindlerCourtierMillTorturer505354495871Patrol504952536366Courtyard475154356262Masquerade464846695562Swindler514865315350Courtier423838464751Mill293438385050
Show the numbers
BoxCardOpponentCard wins
DominionWitchMilitia90%
DominionWitchCouncil Room87%
DominionWitchSmithy86%
DominionWitchBandit86%
DominionMilitiaWitch10%
DominionMilitiaCouncil Room48%
DominionMilitiaSmithy48%
DominionMilitiaBandit56%
DominionCouncil RoomWitch14%
DominionCouncil RoomMilitia52%
DominionCouncil RoomSmithy52%
DominionCouncil RoomBandit51%
DominionSmithyWitch14%
DominionSmithyMilitia52%
DominionSmithyCouncil Room48%
DominionSmithyBandit51%
DominionBanditWitch14%
DominionBanditMilitia44%
DominionBanditCouncil Room49%
DominionBanditSmithy49%
IntrigueTorturerPatrol50%
IntrigueTorturerCourtyard53%
IntrigueTorturerMasquerade54%
IntrigueTorturerSwindler49%
IntrigueTorturerCourtier58%
IntrigueTorturerMill71%
IntriguePatrolTorturer50%
IntriguePatrolCourtyard49%
IntriguePatrolMasquerade52%
IntriguePatrolSwindler53%
IntriguePatrolCourtier63%
IntriguePatrolMill66%
IntrigueCourtyardTorturer47%
IntrigueCourtyardPatrol51%
IntrigueCourtyardMasquerade54%
IntrigueCourtyardSwindler35%
IntrigueCourtyardCourtier62%
IntrigueCourtyardMill62%
IntrigueMasqueradeTorturer46%
IntrigueMasqueradePatrol48%
IntrigueMasqueradeCourtyard46%
IntrigueMasqueradeSwindler69%
IntrigueMasqueradeCourtier55%
IntrigueMasqueradeMill62%
IntrigueSwindlerTorturer51%
IntrigueSwindlerPatrol48%
IntrigueSwindlerCourtyard65%
IntrigueSwindlerMasquerade31%
IntrigueSwindlerCourtier53%
IntrigueSwindlerMill50%
IntrigueCourtierTorturer42%
IntrigueCourtierPatrol38%
IntrigueCourtierCourtyard38%
IntrigueCourtierMasquerade46%
IntrigueCourtierSwindler47%
IntrigueCourtierMill51%
IntrigueMillTorturer29%
IntrigueMillPatrol34%
IntrigueMillCourtyard38%
IntrigueMillMasquerade38%
IntrigueMillSwindler50%
IntrigueMillCourtier50%

That makes Witch the base game's problem. It shows up in 38% of random base-game kingdoms (10 of 26 piles, exact), and with only base-game cards the best answer we found is Sentry, which wins 18%. Add Intrigue and the picture changes: Witch shows up half as often (19%), and Masquerade passes the Curses back for 48%.

Who can stand up to Witch?

Win rate of each card's bot against Big Money + Witch. A Witch mirror would be 50%.

  • Dominion
  • Intrigue
Masquerade48%Swindler30%Patrol25%Sentry18%Courtier17%Torturer17%Moat16%Courtyard16%
Show the numbers
CardBoxWins vs Witch
MasqueradeIntrigue48.1%
SwindlerIntrigue30.4%
PatrolIntrigue24.9%
SentryDominion18.2%
CourtierIntrigue16.9%
TorturerIntrigue16.8%
MoatDominion16.0%
CourtyardIntrigue15.7%
ReplaceIntrigue14.5%
BanditDominion14.4%
SmithyDominion13.7%
Council RoomDominion13.5%
Trading PostIntrigue13.2%
MillIntrigue13.0%
LibraryDominion11.3%
RemodelDominion10.6%
MilitiaDominion10.4%
UpgradeIntrigue9.8%
BaronIntrigue9.7%
BureaucratDominion8.4%
GardensDominion7.6%
StewardIntrigue7.6%
IronworksIntrigue7.4%
ChapelDominion7.1%
MinionIntrigue6.7%
MineDominion6.6%
BridgeIntrigue6.6%
NoblesIntrigue6.6%
DukeIntrigue6.0%
LurkerIntrigue5.7%
PoacherDominion5.4%
LaboratoryDominion5.2%
PawnIntrigue5.2%
MarketDominion5.0%
VassalDominion4.8%
DiplomatIntrigue4.8%
FestivalDominion4.7%
MoneylenderDominion4.3%
Shanty TownIntrigue4.3%
Secret PassageIntrigue4.3%
MerchantDominion4.1%
CellarDominion4.0%
ConspiratorIntrigue3.8%
WorkshopDominion3.4%
ArtisanDominion2.9%
HarbingerDominion2.6%
Wishing WellIntrigue2.4%
Mining VillageIntrigue2.2%
HaremIntrigue2.0%
VillageDominion1.5%
Throne RoomDominion0.3%

Is Intrigue really more interactive?

A lot of older advice says so. We counted, and it isn't. Both boxes have four Attacks and six cards that touch the other players. What Intrigue has is choice: six cards ask you to pick an effect (among them Minion, Nobles and Pawn), the base game has none. That, and four Victory cards that do something else too, is what makes Intrigue feel more interesting.

What each box gives you to build with

Number of kingdom piles per job. Interact = touches the other players. Choices = choose-one cards.

  • Dominion
  • Intrigue
0246810VillagesDrawTrashAttacksInteractChoicesVP cards
Show the numbers
JobDominionIntrigueDominion cardsIntrigue cards
Villages24Festival, VillageMining Village, Nobles, Shanty Town, Diplomat
Draw610Council Room, Laboratory, Library, Moat, Smithy, WitchCourtyard, Masquerade, Minion, Nobles, Shanty Town, Steward, Torturer, Diplomat, Patrol, Secret Passage
Trash55Chapel, Mine, Moneylender, Remodel, SentryMasquerade, Steward, Trading Post, Upgrade, Replace
Attacks44Bureaucrat, Militia, Witch, BanditMinion, Swindler, Torturer, Replace
Interact66Bureaucrat, Council Room, Militia, Moat, Witch, BanditMasquerade, Minion, Swindler, Torturer, Diplomat, Replace
Choices06Minion, Nobles, Pawn, Steward, Courtier, Lurker
VP cards14GardensDuke, Harem/Farm, Nobles, Mill

The flip side of choice is reading. An Intrigue card has 20.7 words on average, a base-game card 14.9. Neither box adds a single rule beyond the basics, which is why both are good first games. The base game is simply the gentler start.

So which should you buy?

  • Not sure you will like deck-builders: the base game. It is the only one that plays alone, and its cards are the easiest to read.
  • Sure you will play a lot: the Big Box. You get both boxes, the answer to Witch, and cards for five and six players.
  • Already own the base game: Intrigue is a fine second box if you want more of the same game. If you want the game to change, our expansion ranking puts Seaside and Prosperity first.

At the table

  • Base game only? Witch is out in 38% of random kingdoms. Buy it, or ban it.
  • With Intrigue, Masquerade is the answer to Witch: pass the Curses back.
  • Courtyard ($2) and Masquerade ($3) are strong opening buys on any hand.
  • Village and Throne Room need other Actions. Don't add them to a money deck.
Box of Dominion Big Box (2nd edition): the base game and Intrigue covers side by side
Dominion Big Box (second edition)Base game and Intrigue, two to six players. Affiliate link.
Check the price

Or separately: Dominion Intrigue

Questions people ask

Can you play Dominion: Intrigue without the base game?

Not the second edition. It has no Treasure, Victory or Curse cards. A first-edition Intrigue (2009) is standalone, if you find one second-hand.

What changed in the second editions?

Both boxes swapped out their weakest cards in 2016. The base game dropped Adventurer, Chancellor, Feast, Spy, Thief and Woodcutter; Intrigue dropped Coppersmith, Great Hall, Saboteur, Scout, Secret Chamber and Tribute. Update packs with only the new cards exist for owners of the first editions.

How many players?

Two to four with the base game; Intrigue adds cards, not players. The Big Box adds basic cards for five and six. All of our simulations are two-player games.

Which expansion next?

See the best Dominion expansions, ranked, with a "which box next" path.

How we tested

Strength numbers come from our Dominion simulations: every kingdom card of both second editions with its own tuned buy rule, added to Big Money and played against Big Money, 20,000 games each, plus a round robin of all cards against each other (2,000 games per pairing). The head-to-head grids use the 12 strongest cards from that round robin. "Strong" means 65% or more against Big Money, the B tier and up on the overpowered-cards page. The answers to Witch come from the same test; the ban-list follow-up adds five cards from later boxes.

Card facts (attacks, choices, words per card) are keyword counts on the card text from the open dominiontabs card database, the same counts as on our expansion ranking. Product facts (editions, card totals, Big Box contents) are from Wikipedia's Dominion article and retailer listings, checked in November 2026.

Limits. Two-player games, with only the tested cards in the supply. Our bots play money decks well and engines poorly, so Village, Throne Room and other engine cards look worse here than they are. The Witch odds assume a fully random kingdom.

Image credits