Start hereDominion
The only one of the two that plays on its own, with the simplest cards.
Both at onceBig Box
Base game and Intrigue in one box, plus extra cards for 5 and 6 players.

Wait, isn't Intrigue standalone?
It was. The first edition of Intrigue (2009) came with its own Treasure and Victory cards, so you could start with either box, and a lot of older advice says so. The 2016 second edition dropped them: it has 300 cards to the base game's 500, and no Copper, Estate or Province among them. You need the base game, or the separate set of basic cards Rio Grande sells, to play it.
| Dominion | Intrigue | Big Box | |
|---|---|---|---|
| Plays on its own | Yes | No | Yes |
| Second edition | 2016 | 2016 | 2016 |
| Cards in the box | 500 | 300 | both, plus 5-6 player cards |
| Kingdom piles | 26 | 26 | 52 |
| Cards winning 65%+ vs Big Money | 6 | 10 | 16 |
| Strongest card | Witch (96%) | Courtyard (82%) | Witch |
| Cards that touch other players | 6 | 6 | 12 |
| Choose-one cards | 0 | 6 | 6 |
| Words per card | 14.9 | 20.7 | - |
So the real choice is between the base game alone and the Big Box (base game and Intrigue together, second editions, with extra basic cards for five and six players). Which one depends on whether you want Intrigue's cards, and those are where our simulator gets interesting.
Which box has the stronger cards?
We added every kingdom card to a simple Big Money deck and played it against Big Money alone, 20,000 games per card (the full test is on our overpowered-cards page). Here is every card, by box.
Every kingdom card, by box
Win rate of Big Money + the card against Big Money. Right of the dashed line, the card helps a money deck. Hover a dot for the card.
Show the numbers
| Card | Box | Cost | Wins vs Big Money |
|---|---|---|---|
| Witch | Dominion | $5 | 96.2% |
| Courtyard | Intrigue | $2 | 81.6% |
| Torturer | Intrigue | $5 | 81.2% |
| Patrol | Intrigue | $5 | 80.4% |
| Militia | Dominion | $4 | 77.1% |
| Masquerade | Intrigue | $3 | 76.1% |
| Swindler | Intrigue | $3 | 75.8% |
| Courtier | Intrigue | $5 | 73.7% |
| Smithy | Dominion | $4 | 73.3% |
| Council Room | Dominion | $5 | 73.2% |
| Mill | Intrigue | $4 | 72.3% |
| Bandit | Dominion | $5 | 70.7% |
| Nobles | Intrigue | $6 | 70.7% |
| Library | Dominion | $5 | 69.7% |
| Baron | Intrigue | $4 | 66.4% |
| Replace | Intrigue | $5 | 65.9% |
| Bridge | Intrigue | $4 | 62.8% |
| Bureaucrat | Dominion | $4 | 62.2% |
| Ironworks | Intrigue | $4 | 62.1% |
| Minion | Intrigue | $5 | 61.6% |
| Market | Dominion | $5 | 61.5% |
| Sentry | Dominion | $5 | 61.1% |
| Laboratory | Dominion | $5 | 59.8% |
| Poacher | Dominion | $4 | 59.6% |
| Mine | Dominion | $5 | 59.0% |
| Steward | Intrigue | $3 | 57.6% |
| Moat | Dominion | $2 | 57.5% |
| Duke | Intrigue | $5 | 57.3% |
| Remodel | Dominion | $4 | 56.8% |
| Gardens | Dominion | $4 | 56.0% |
| Harem | Intrigue | $6 | 56.0% |
| Diplomat | Intrigue | $4 | 55.8% |
| Shanty Town | Intrigue | $3 | 55.6% |
| Pawn | Intrigue | $2 | 54.9% |
| Festival | Dominion | $5 | 54.4% |
| Moneylender | Dominion | $4 | 54.1% |
| Trading Post | Intrigue | $5 | 53.2% |
| Upgrade | Intrigue | $5 | 51.9% |
| Secret Passage | Intrigue | $4 | 51.2% |
| Conspirator | Intrigue | $4 | 50.5% |
| Vassal | Dominion | $3 | 50.0% |
| Chapel | Dominion | $2 | 49.7% |
| Cellar | Dominion | $2 | 49.2% |
| Merchant | Dominion | $3 | 48.6% |
| Lurker | Intrigue | $2 | 44.7% |
| Wishing Well | Intrigue | $3 | 44.2% |
| Workshop | Dominion | $3 | 43.9% |
| Harbinger | Dominion | $3 | 42.0% |
| Artisan | Dominion | $6 | 41.5% |
| Mining Village | Intrigue | $4 | 38.7% |
| Village | Dominion | $3 | 32.5% |
| Throne Room | Dominion | $4 | 13.7% |
Intrigue's average card is stronger, and it has three cards that make a money deck worse (Lurker, Wishing Well and Mining Village) where the base game has eight, including Village and Throne Room. Fair warning on those: they need other Actions to shine, and a money deck has none. This test measures what a card does for a simple deck, the deck most new players build.
The five best of each box
Share of games won by Big Money + the card against Big Money alone.
Dominion
Intrigue
Show the numbers
| Box | Card | Cost | Wins vs Big Money |
|---|---|---|---|
| Dominion | Witch | $5 | 96.2% |
| Dominion | Militia | $4 | 77.1% |
| Dominion | Smithy | $4 | 73.3% |
| Dominion | Council Room | $5 | 73.2% |
| Dominion | Bandit | $5 | 70.7% |
| Intrigue | Courtyard | $2 | 81.6% |
| Intrigue | Torturer | $5 | 81.2% |
| Intrigue | Patrol | $5 | 80.4% |
| Intrigue | Masquerade | $3 | 76.1% |
| Intrigue | Swindler | $3 | 75.8% |
Which one is more lopsided?
Strong cards are good news only if they keep each other in check. So we looked at the head-to-head games between each box's best cards. In the base game, the average matchup between its top five is won 66% to 34%, mostly because Witch beats everyone. Among Intrigue's top seven, the average is 57% to 43%, and 13 of its 21 matchups are closer than 60/40.
Head to head, inside each box
How often the row card's bot beats the column card's bot, both cards in the supply. Blue = row wins, red = row loses.
Dominion
Intrigue
Show the numbers
| Box | Card | Opponent | Card wins |
|---|---|---|---|
| Dominion | Witch | Militia | 90% |
| Dominion | Witch | Council Room | 87% |
| Dominion | Witch | Smithy | 86% |
| Dominion | Witch | Bandit | 86% |
| Dominion | Militia | Witch | 10% |
| Dominion | Militia | Council Room | 48% |
| Dominion | Militia | Smithy | 48% |
| Dominion | Militia | Bandit | 56% |
| Dominion | Council Room | Witch | 14% |
| Dominion | Council Room | Militia | 52% |
| Dominion | Council Room | Smithy | 52% |
| Dominion | Council Room | Bandit | 51% |
| Dominion | Smithy | Witch | 14% |
| Dominion | Smithy | Militia | 52% |
| Dominion | Smithy | Council Room | 48% |
| Dominion | Smithy | Bandit | 51% |
| Dominion | Bandit | Witch | 14% |
| Dominion | Bandit | Militia | 44% |
| Dominion | Bandit | Council Room | 49% |
| Dominion | Bandit | Smithy | 49% |
| Intrigue | Torturer | Patrol | 50% |
| Intrigue | Torturer | Courtyard | 53% |
| Intrigue | Torturer | Masquerade | 54% |
| Intrigue | Torturer | Swindler | 49% |
| Intrigue | Torturer | Courtier | 58% |
| Intrigue | Torturer | Mill | 71% |
| Intrigue | Patrol | Torturer | 50% |
| Intrigue | Patrol | Courtyard | 49% |
| Intrigue | Patrol | Masquerade | 52% |
| Intrigue | Patrol | Swindler | 53% |
| Intrigue | Patrol | Courtier | 63% |
| Intrigue | Patrol | Mill | 66% |
| Intrigue | Courtyard | Torturer | 47% |
| Intrigue | Courtyard | Patrol | 51% |
| Intrigue | Courtyard | Masquerade | 54% |
| Intrigue | Courtyard | Swindler | 35% |
| Intrigue | Courtyard | Courtier | 62% |
| Intrigue | Courtyard | Mill | 62% |
| Intrigue | Masquerade | Torturer | 46% |
| Intrigue | Masquerade | Patrol | 48% |
| Intrigue | Masquerade | Courtyard | 46% |
| Intrigue | Masquerade | Swindler | 69% |
| Intrigue | Masquerade | Courtier | 55% |
| Intrigue | Masquerade | Mill | 62% |
| Intrigue | Swindler | Torturer | 51% |
| Intrigue | Swindler | Patrol | 48% |
| Intrigue | Swindler | Courtyard | 65% |
| Intrigue | Swindler | Masquerade | 31% |
| Intrigue | Swindler | Courtier | 53% |
| Intrigue | Swindler | Mill | 50% |
| Intrigue | Courtier | Torturer | 42% |
| Intrigue | Courtier | Patrol | 38% |
| Intrigue | Courtier | Courtyard | 38% |
| Intrigue | Courtier | Masquerade | 46% |
| Intrigue | Courtier | Swindler | 47% |
| Intrigue | Courtier | Mill | 51% |
| Intrigue | Mill | Torturer | 29% |
| Intrigue | Mill | Patrol | 34% |
| Intrigue | Mill | Courtyard | 38% |
| Intrigue | Mill | Masquerade | 38% |
| Intrigue | Mill | Swindler | 50% |
| Intrigue | Mill | Courtier | 50% |
That makes Witch the base game's problem. It shows up in 38% of random base-game kingdoms (10 of 26 piles, exact), and with only base-game cards the best answer we found is Sentry, which wins 18%. Add Intrigue and the picture changes: Witch shows up half as often (19%), and Masquerade passes the Curses back for 48%.
Who can stand up to Witch?
Win rate of each card's bot against Big Money + Witch. A Witch mirror would be 50%.
- Dominion
- Intrigue
Show the numbers
| Card | Box | Wins vs Witch |
|---|---|---|
| Masquerade | Intrigue | 48.1% |
| Swindler | Intrigue | 30.4% |
| Patrol | Intrigue | 24.9% |
| Sentry | Dominion | 18.2% |
| Courtier | Intrigue | 16.9% |
| Torturer | Intrigue | 16.8% |
| Moat | Dominion | 16.0% |
| Courtyard | Intrigue | 15.7% |
| Replace | Intrigue | 14.5% |
| Bandit | Dominion | 14.4% |
| Smithy | Dominion | 13.7% |
| Council Room | Dominion | 13.5% |
| Trading Post | Intrigue | 13.2% |
| Mill | Intrigue | 13.0% |
| Library | Dominion | 11.3% |
| Remodel | Dominion | 10.6% |
| Militia | Dominion | 10.4% |
| Upgrade | Intrigue | 9.8% |
| Baron | Intrigue | 9.7% |
| Bureaucrat | Dominion | 8.4% |
| Gardens | Dominion | 7.6% |
| Steward | Intrigue | 7.6% |
| Ironworks | Intrigue | 7.4% |
| Chapel | Dominion | 7.1% |
| Minion | Intrigue | 6.7% |
| Mine | Dominion | 6.6% |
| Bridge | Intrigue | 6.6% |
| Nobles | Intrigue | 6.6% |
| Duke | Intrigue | 6.0% |
| Lurker | Intrigue | 5.7% |
| Poacher | Dominion | 5.4% |
| Laboratory | Dominion | 5.2% |
| Pawn | Intrigue | 5.2% |
| Market | Dominion | 5.0% |
| Vassal | Dominion | 4.8% |
| Diplomat | Intrigue | 4.8% |
| Festival | Dominion | 4.7% |
| Moneylender | Dominion | 4.3% |
| Shanty Town | Intrigue | 4.3% |
| Secret Passage | Intrigue | 4.3% |
| Merchant | Dominion | 4.1% |
| Cellar | Dominion | 4.0% |
| Conspirator | Intrigue | 3.8% |
| Workshop | Dominion | 3.4% |
| Artisan | Dominion | 2.9% |
| Harbinger | Dominion | 2.6% |
| Wishing Well | Intrigue | 2.4% |
| Mining Village | Intrigue | 2.2% |
| Harem | Intrigue | 2.0% |
| Village | Dominion | 1.5% |
| Throne Room | Dominion | 0.3% |
Is Intrigue really more interactive?
A lot of older advice says so. We counted, and it isn't. Both boxes have four Attacks and six cards that touch the other players. What Intrigue has is choice: six cards ask you to pick an effect (among them Minion, Nobles and Pawn), the base game has none. That, and four Victory cards that do something else too, is what makes Intrigue feel more interesting.
What each box gives you to build with
Number of kingdom piles per job. Interact = touches the other players. Choices = choose-one cards.
- Dominion
- Intrigue
Show the numbers
| Job | Dominion | Intrigue | Dominion cards | Intrigue cards |
|---|---|---|---|---|
| Villages | 2 | 4 | Festival, Village | Mining Village, Nobles, Shanty Town, Diplomat |
| Draw | 6 | 10 | Council Room, Laboratory, Library, Moat, Smithy, Witch | Courtyard, Masquerade, Minion, Nobles, Shanty Town, Steward, Torturer, Diplomat, Patrol, Secret Passage |
| Trash | 5 | 5 | Chapel, Mine, Moneylender, Remodel, Sentry | Masquerade, Steward, Trading Post, Upgrade, Replace |
| Attacks | 4 | 4 | Bureaucrat, Militia, Witch, Bandit | Minion, Swindler, Torturer, Replace |
| Interact | 6 | 6 | Bureaucrat, Council Room, Militia, Moat, Witch, Bandit | Masquerade, Minion, Swindler, Torturer, Diplomat, Replace |
| Choices | 0 | 6 | Minion, Nobles, Pawn, Steward, Courtier, Lurker | |
| VP cards | 1 | 4 | Gardens | Duke, Harem/Farm, Nobles, Mill |
The flip side of choice is reading. An Intrigue card has 20.7 words on average, a base-game card 14.9. Neither box adds a single rule beyond the basics, which is why both are good first games. The base game is simply the gentler start.
So which should you buy?
- Not sure you will like deck-builders: the base game. It is the only one that plays alone, and its cards are the easiest to read.
- Sure you will play a lot: the Big Box. You get both boxes, the answer to Witch, and cards for five and six players.
- Already own the base game: Intrigue is a fine second box if you want more of the same game. If you want the game to change, our expansion ranking puts Seaside and Prosperity first.
At the table
- Base game only? Witch is out in 38% of random kingdoms. Buy it, or ban it.
- With Intrigue, Masquerade is the answer to Witch: pass the Curses back.
- Courtyard ($2) and Masquerade ($3) are strong opening buys on any hand.
- Village and Throne Room need other Actions. Don't add them to a money deck.

Or separately: Dominion Intrigue
Questions people ask
Can you play Dominion: Intrigue without the base game?
Not the second edition. It has no Treasure, Victory or Curse cards. A first-edition Intrigue (2009) is standalone, if you find one second-hand.
What changed in the second editions?
Both boxes swapped out their weakest cards in 2016. The base game dropped Adventurer, Chancellor, Feast, Spy, Thief and Woodcutter; Intrigue dropped Coppersmith, Great Hall, Saboteur, Scout, Secret Chamber and Tribute. Update packs with only the new cards exist for owners of the first editions.
How many players?
Two to four with the base game; Intrigue adds cards, not players. The Big Box adds basic cards for five and six. All of our simulations are two-player games.
Which expansion next?
See the best Dominion expansions, ranked, with a "which box next" path.
How we tested
Strength numbers come from our Dominion simulations: every kingdom card of both second editions with its own tuned buy rule, added to Big Money and played against Big Money, 20,000 games each, plus a round robin of all cards against each other (2,000 games per pairing). The head-to-head grids use the 12 strongest cards from that round robin. "Strong" means 65% or more against Big Money, the B tier and up on the overpowered-cards page. The answers to Witch come from the same test; the ban-list follow-up adds five cards from later boxes.
Card facts (attacks, choices, words per card) are keyword counts on the card text from the open dominiontabs card database, the same counts as on our expansion ranking. Product facts (editions, card totals, Big Box contents) are from Wikipedia's Dominion article and retailer listings, checked in November 2026.
Limits. Two-player games, with only the tested cards in the supply. Our bots play money decks well and engines poorly, so Village, Throne Room and other engine cards look worse here than they are. The Witch odds assume a fully random kingdom.
Image credits
- Box art: Rio Grande Games (publisher box art via retailer product image (philibertnet.com), shown to identify the product): Box of Dominion (2nd edition): a castle on a green hill above a river valley, riders on the road in front, Box of Dominion Big Box (2nd edition): the base game and Intrigue covers side by side, Box of Dominion: Intrigue (2nd edition): courtiers in a palace hall, a hooded figure watching from the side
- Photo: Logan Ingalls, via Wikimedia Commons (CC BY 2.0, Logan Ingalls (resized)): A group playing Dominion at PAX East 2011, the card storage box open on the table


