Product facts checked against the publisher (catan.com) and retailer listings, November 2026. Ratings are our judgment from the rules and box contents. Affiliate links; they never change the ranking. How we ranked.

Our top 5 Catan expansions

Best overallBox of Catan: Cities & Knights, 6th edition: an orange sky over a walled town, a rider on a horse in frontCities & KnightsA second way to score and barbarians to fight offCheck price
Best first expansionBox of Catan: Seafarers, 6th edition: a blue sea with sailing ships, two figures on a wooden jettySeafarersShips and islands, nine new maps, little to learnCheck price
Biggest changeBox of Catan: Explorers & Pirates, 6th edition: ships on rough sea, a busy harbor quay in frontExplorers & PiratesA hidden map, moving ships and missionsCheck price
Most variety per boxBox of Catan: Traders & Barbarians, 6th edition: a purple sky over a town, a trader with an ox cart in frontTraders & BarbariansSmall ideas, plus a way to play the board with twoCheck price
For big groupsBox of the Catan 5-6 Player Expansion, 6th edition: a tall red box with the base game sunset art5-6 Player ExpansionTwo more seats and a rule that keeps everyone busyCheck price
A finished game of Catan seen from above, with each player's cards laid out around the board
The base game everything here builds on.Photo: Fritzmann2002, CC BY-SA 4.0, via Wikimedia Commons (resized)

What changed since the last time you looked

Catan got a 6th edition in 2025, for the game's 30th birthday. The rules did not change: new art, a new square box, a clearer rulebook. Seafarers and Cities & Knights came out in the new look the same year, Traders & Barbarians in July and Explorers & Pirates in the autumn, each with its own 5-6 player box.

Because the rules are the same, a 5th edition expansion still plays with a 6th edition base game. The art and some components just won't match. The one rule that did change is for big tables: the special building phase for five and six players is gone, replaced by a paired-player rule (more on that below).

2025the 6th edition: new look, same rules
13points to win in Cities & Knights, instead of 10
9scenarios in Seafarers, says the publisher
4boxes for a six-player game with any expansion
PlayersPlaying timeAgeCombines with
Cities & Knights3-4 (5-6*)90-120 min12+Seafarers, Traders & Barbarians, Explorers & Pirates
Seafarers3-4 (5-6*)60-120 min10+Cities & Knights (not Explorers & Pirates)
Explorers & Pirates3-4 (5-6*)90-120 min12+Cities & Knights, Traders & Barbarians (not Seafarers)
Traders & Barbarians2-4 (5-6*)60-120 min10+Cities & Knights, Explorers & Pirates
5-6 Player Expansion5-6longer10+Needed under every expansion's own 5-6 box

All five need the Catan base game. *With that expansion's own 5-6 player box, which in turn needs the base game's 5-6 Player Expansion. Combinations as listed by the publisher.

1. Cities & Knights

The expansion that turns Catan from a building race into a game with more than one plan.

  • A second way to score: commodities buy city improvements, and the first player far enough up a track gets a metropolis worth 2 extra points
  • Progress cards in three colors replace development cards, and many of them hit other players
  • The barbarians are a threat the whole table has to handle together, with knights
  • Less dice misery: one science improvement pays you a card of your choice on any roll except a 7 that gives you nothing
Box of Catan: Cities & Knights, 6th edition: an orange sky over a walled town, a rider on a horse in front

In the base game there is really one plan: build settlements and cities faster than everyone else, which is why small edges like your seat and your opening matter so much. Cities & Knights adds a second axis. Cities next to mountains, pastures and forests produce one resource plus one commodity, and commodities buy improvements in three tracks that unlock abilities and progress cards. Meanwhile a barbarian ship sails toward the island, and its strength is the number of cities on the board. If the knights fall short, the least defended cities pay for it.

Ore and wheat was the best plan we tested in plain Catan (+14% against a fair share). In Cities & Knights cities do even more work: only cities make commodities, and the barbarians count them. We haven't simulated the expansion, so take that as a reason to try it, not as a result. Our Catan strategy analysis has the base-game numbers.

New decisions9
Interaction8
Variety5
Rules weight7
  • Longer: 90-120 minutes, and you play to 13 points
  • The most to teach of the classic expansions
  • Lose a barbarian attack with the weakest defense and a city drops back to a settlement

2. Seafarers

The gentlest step up: the Catan you know, spread over islands, with ships instead of some of your roads.

  • Very little to learn: a ship costs one wood and one sheep and works like a road on water
  • Nine scenarios, from a short first voyage to a hunt for wonders, plus frame pieces for bigger boards
  • Gold fields that pay any resource, and a pirate that blocks the sea
  • Combines with Cities & Knights for the biggest classic Catan
Box of Catan: Seafarers, 6th edition: a blue sea with sailing ships, two figures on a wooden jetty

Seafarers is the expansion to buy when the base game has gone stale but your group doesn't want a heavier game. Each scenario sets up a different archipelago and usually a different target score, so the variety is in the maps rather than the rules. In the first one, bonus points for being the first to settle a new island turn the early game into a race. If you want more after nine scenarios, the Legend of the Sea Robbers box adds a four-scenario campaign on top.

New decisions6
Interaction5
Variety9
Rules weight4
  • The core game barely changes: it is a bigger, wetter map
  • Doesn't combine with Explorers & Pirates, whose ships work differently

3. Explorers & Pirates

The most different Catan in a box: an unexplored sea, ships that move, and missions that pay points.

  • Ships sail freely, and the map is revealed as you explore it
  • Missions for points: fight pirates at their lairs, haul fish home, deliver spices
  • Scenarios that build on each other, so you learn it in steps
  • Combines with Cities & Knights and Traders & Barbarians
Box of Catan: Explorers & Pirates, 6th edition: ships on rough sea, a busy harbor quay in front

If Seafarers is Catan with water, Explorers & Pirates is a different game with Catan's production engine underneath. You move ships across the sea, carry settlers to new islands, and compete for missions, each with its own bonus card. It is close to the top spot for groups who play a lot. We rank it under Cities & Knights because it asks more of everyone at the table for a similar amount of new decisions.

New decisions8
Interaction6
Variety7
Rules weight8
  • The heaviest classic expansion, and the longest to teach
  • Not for a casual table, or a first expansion
  • Doesn't combine with Seafarers

4. Traders & Barbarians

A box of small ideas rather than one big one, and the best way to play the classic board with two.

  • Five scenarios played as a campaign: fishermen, rivers, a merchant caravan, a barbarian attack and the title scenario
  • Variants include event cards that replace the dice, and a bonus for the strongest harbors
  • Rules for two players that also work with the base game
  • Each piece is light, so it is easy to mix in
Box of Catan: Traders & Barbarians, 6th edition: a purple sky over a town, a trader with an ox cart in front

Traders & Barbarians is the expansion for groups that like Catan as it is and want to tweak it. The event cards are the variant we would try first: a deck of number cards replaces the dice, which evens out the hot and cold streaks that decide so many base games. The two-player rules use neutral players to make a duel on the board work.

New decisions5
Interaction6
Variety8
Rules weight4
  • No single change is as big as in the expansions above
  • Some scenarios are much better than others

5. 5-6 Player Expansion

Not new rules but new seats: two more colors, more island, and a new way to keep everyone busy.

  • Five or six players at one board
  • The paired-player rule gives a second player an action on every turn
  • Fits in the 6th edition base game box
Box of the Catan 5-6 Player Expansion, 6th edition: a tall red box with the base game sunset art

With six players, waiting for the dice to come back around is the problem. The 5th edition fixed it with a special building phase between turns. The current rule pairs players instead: while one player takes a full turn, a second player gets an action phase to trade with the bank, build or play a development card. The rule first appeared in the Starfarers 5-6 player extension and is now the official rule for the whole series; owners of the older 5-6 boxes can use it too.

One catch for every big group: the 5-6 boxes don't stack across expansions. Six players of Seafarers means the base game, Seafarers, the base 5-6 Player Expansion and the Seafarers 5-6 Player Expansion.

New decisions3
Interaction7
Variety2
Rules weight2
  • Games get long
  • Each expansion needs its own 5-6 box on top of this one
  • More players also means more waiting

Not expansions, but still Catan

These play on their own, no base game needed. They are the answer when the problem isn't that Catan is stale, but that it doesn't fit your group: two players, a sci-fi crowd, or fifteen minutes.

1. Catan: Starfarers

Catan in space, and more than a reskin: you upgrade your own mothership as you go.

  • Ships replace roads, and you fit boosters, cannons and freight rings to your mothership
  • Alien civilizations to befriend, pirates to fight
  • A 5-6 player extension exists
Box of Catan: Starfarers: spaceships flying over a planet in front of a bright star

Starfarers keeps the heart of Catan (produce, trade, build, expand) and adds a ship you build up piece by piece. It is the best pick for a group that wants something new but would rather buy one box than three.

New decisions7
Interaction6
Variety6
Rules weight6
  • Long: about two hours
  • Age 14+
  • Only a 5-6 player extension and one scenario box to expand it

2. Rivals for Catan

The Catan built for two: each player grows a principality out of cards in front of them.

  • Made for two, not adapted
  • An introductory game plus three theme sets, so it grows with you
  • About an hour
Box of Rivals for Catan, 2-player card game: a red box with a knight and a rider in front of a village
New decisions7
Interaction4
Variety6
Rules weight5
  • Less interaction than the board game: you can't block a road
  • A slow first game while you learn the cards

3. Catan: New Energies

Catan with power plants: build up your energy, but keep an eye on pollution.

  • A modern setting with power plants and energy tokens
  • Environmental events give the table a shared problem
Box of Catan: New Energies: a city skyline, a factory and a wind turbine by a river
New decisions6
Interaction6
Variety3
Rules weight5
  • 3-4 players only
  • Age 14+, about 90 minutes

4. Catan: Starfarers Duel

The two-player space Catan, rebooted from Starship Catan, with missions to learn it step by step.

  • Built for two, with a starship each
  • Five onboarding missions
Box of Catan: Starfarers Duel, a card game for 2 players: a pilot in a cockpit watching a starship
New decisions6
Interaction5
Variety4
Rules weight6
  • About 75 minutes
  • Some English copies shipped with a misprinted die; check for the publisher's fix

5. Catan: Dawn of Humankind

Catan in the Stone Age: spread your tribes across the world as the first humans did.

  • A reboot of the older Settlers of the Stone Age
  • A different map and theme from every other Catan
Box of Catan: Dawn of Humankind: a group of early humans walking across a savanna at sunrise
New decisions6
Interaction5
Variety4
Rules weight5
  • 3-4 players
  • 90-120 minutes

6. Catan: On the Road

Catan as a 15-minute filler: a deck of 120 cards, first to seven points.

  • Fits in a bag
  • About 15 minutes
Box of Catan: On the Road, a card game: a small red card box with the sunset-over-farmland art
New decisions3
Interaction3
Variety2
Rules weight1
  • 3-4 players
  • A taste of Catan, not a substitute

Small boxes for people who already own the big ones

NeedsWhat you get
Legend of the Sea RobbersBase game + SeafarersA campaign of four scenarios
Legend of the ConquerorsBase game + Cities & KnightsThree linked scenarios against invaders (made for the 5th edition)
3D Expansion: Seafarers + Cities & KnightsCatan 3D EditionBoth expansions as sculpted, painted tiles, at a premium price
Sea Robbers: check the priceConquerors: check the price3D expansion: check the price

Which one first? A simple path

  1. New to CatanStart with the base game and give it a few games first.
  2. Base game feels sameySeafarers, for new maps without new homework.
  3. Your group wants more strategyCities & Knights. Add Seafarers later and combine them.
  4. You have played everythingExplorers & Pirates.
  5. Mostly two playersRivals for Catan, or the two-player rules in Traders & Barbarians.
Box of Catan, 6th edition (2025): a red sky and a low sun over farmland, a shepherd and sheep in front

Get good at the base game first

Our simulations of base Catan found that resource variety beats raw numbers, ore and wheat beat wood and brick (+14% against -52%), and seat one wins 30% of four-player games between identical bots. All of it in our Catan strategy analysis.

Check the price of Catan

How we ranked

We rank by what makes an expansion fun for a group that already likes Catan, not by how big the box is. Four things feed the meters: new decisions per turn compared to the base game, how much you interact with the other players, how much variety is in the box, and how much there is to learn. Rules weight is shown because it matters for your group, not because heavier is better. Player count and playing time are in the table at the top.

The meters are our judgment from the rules and the contents of each box, not simulations; our simulations cover the base game only, in the strategy analysis. Product facts (editions, player counts, playing times, ages, scenarios, which boxes combine) come from the publisher's product pages and news posts at catan.com, retailer and distributor listings, and reviews of the 6th edition, checked in November 2026. Prices and stock change often, and the buttons look up the current price.

Image credits