Our top 5 Catan expansions
Traders & BarbariansSmall ideas, plus a way to play the board with twoCheck price
What changed since the last time you looked
Catan got a 6th edition in 2025, for the game's 30th birthday. The rules did not change: new art, a new square box, a clearer rulebook. Seafarers and Cities & Knights came out in the new look the same year, Traders & Barbarians in July and Explorers & Pirates in the autumn, each with its own 5-6 player box.
Because the rules are the same, a 5th edition expansion still plays with a 6th edition base game. The art and some components just won't match. The one rule that did change is for big tables: the special building phase for five and six players is gone, replaced by a paired-player rule (more on that below).
| Players | Playing time | Age | Combines with | |
|---|---|---|---|---|
| Cities & Knights | 3-4 (5-6*) | 90-120 min | 12+ | Seafarers, Traders & Barbarians, Explorers & Pirates |
| Seafarers | 3-4 (5-6*) | 60-120 min | 10+ | Cities & Knights (not Explorers & Pirates) |
| Explorers & Pirates | 3-4 (5-6*) | 90-120 min | 12+ | Cities & Knights, Traders & Barbarians (not Seafarers) |
| Traders & Barbarians | 2-4 (5-6*) | 60-120 min | 10+ | Cities & Knights, Explorers & Pirates |
| 5-6 Player Expansion | 5-6 | longer | 10+ | Needed under every expansion's own 5-6 box |
1. Cities & Knights
Best overallExpansion
The expansion that turns Catan from a building race into a game with more than one plan.
- A second way to score: commodities buy city improvements, and the first player far enough up a track gets a metropolis worth 2 extra points
- Progress cards in three colors replace development cards, and many of them hit other players
- The barbarians are a threat the whole table has to handle together, with knights
- Less dice misery: one science improvement pays you a card of your choice on any roll except a 7 that gives you nothing

In the base game there is really one plan: build settlements and cities faster than everyone else, which is why small edges like your seat and your opening matter so much. Cities & Knights adds a second axis. Cities next to mountains, pastures and forests produce one resource plus one commodity, and commodities buy improvements in three tracks that unlock abilities and progress cards. Meanwhile a barbarian ship sails toward the island, and its strength is the number of cities on the board. If the knights fall short, the least defended cities pay for it.
Ore and wheat was the best plan we tested in plain Catan (+14% against a fair share). In Cities & Knights cities do even more work: only cities make commodities, and the barbarians count them. We haven't simulated the expansion, so take that as a reason to try it, not as a result. Our Catan strategy analysis has the base-game numbers.
- Longer: 90-120 minutes, and you play to 13 points
- The most to teach of the classic expansions
- Lose a barbarian attack with the weakest defense and a city drops back to a settlement
2. Seafarers
Best first expansionExpansion
The gentlest step up: the Catan you know, spread over islands, with ships instead of some of your roads.
- Very little to learn: a ship costs one wood and one sheep and works like a road on water
- Nine scenarios, from a short first voyage to a hunt for wonders, plus frame pieces for bigger boards
- Gold fields that pay any resource, and a pirate that blocks the sea
- Combines with Cities & Knights for the biggest classic Catan

Seafarers is the expansion to buy when the base game has gone stale but your group doesn't want a heavier game. Each scenario sets up a different archipelago and usually a different target score, so the variety is in the maps rather than the rules. In the first one, bonus points for being the first to settle a new island turn the early game into a race. If you want more after nine scenarios, the Legend of the Sea Robbers box adds a four-scenario campaign on top.
- The core game barely changes: it is a bigger, wetter map
- Doesn't combine with Explorers & Pirates, whose ships work differently
3. Explorers & Pirates
Biggest changeExpansion
The most different Catan in a box: an unexplored sea, ships that move, and missions that pay points.
- Ships sail freely, and the map is revealed as you explore it
- Missions for points: fight pirates at their lairs, haul fish home, deliver spices
- Scenarios that build on each other, so you learn it in steps
- Combines with Cities & Knights and Traders & Barbarians

If Seafarers is Catan with water, Explorers & Pirates is a different game with Catan's production engine underneath. You move ships across the sea, carry settlers to new islands, and compete for missions, each with its own bonus card. It is close to the top spot for groups who play a lot. We rank it under Cities & Knights because it asks more of everyone at the table for a similar amount of new decisions.
- The heaviest classic expansion, and the longest to teach
- Not for a casual table, or a first expansion
- Doesn't combine with Seafarers
4. Traders & Barbarians
Most variety per boxExpansion
A box of small ideas rather than one big one, and the best way to play the classic board with two.
- Five scenarios played as a campaign: fishermen, rivers, a merchant caravan, a barbarian attack and the title scenario
- Variants include event cards that replace the dice, and a bonus for the strongest harbors
- Rules for two players that also work with the base game
- Each piece is light, so it is easy to mix in

Traders & Barbarians is the expansion for groups that like Catan as it is and want to tweak it. The event cards are the variant we would try first: a deck of number cards replaces the dice, which evens out the hot and cold streaks that decide so many base games. The two-player rules use neutral players to make a duel on the board work.
- No single change is as big as in the expansions above
- Some scenarios are much better than others
5. 5-6 Player Expansion
For big groupsExtension
Not new rules but new seats: two more colors, more island, and a new way to keep everyone busy.
- Five or six players at one board
- The paired-player rule gives a second player an action on every turn
- Fits in the 6th edition base game box

With six players, waiting for the dice to come back around is the problem. The 5th edition fixed it with a special building phase between turns. The current rule pairs players instead: while one player takes a full turn, a second player gets an action phase to trade with the bank, build or play a development card. The rule first appeared in the Starfarers 5-6 player extension and is now the official rule for the whole series; owners of the older 5-6 boxes can use it too.
One catch for every big group: the 5-6 boxes don't stack across expansions. Six players of Seafarers means the base game, Seafarers, the base 5-6 Player Expansion and the Seafarers 5-6 Player Expansion.
- Games get long
- Each expansion needs its own 5-6 box on top of this one
- More players also means more waiting
Not expansions, but still Catan
These play on their own, no base game needed. They are the answer when the problem isn't that Catan is stale, but that it doesn't fit your group: two players, a sci-fi crowd, or fifteen minutes.
1. Catan: Starfarers
Best standaloneStandalone
Catan in space, and more than a reskin: you upgrade your own mothership as you go.
- Ships replace roads, and you fit boosters, cannons and freight rings to your mothership
- Alien civilizations to befriend, pirates to fight
- A 5-6 player extension exists

Starfarers keeps the heart of Catan (produce, trade, build, expand) and adds a ship you build up piece by piece. It is the best pick for a group that wants something new but would rather buy one box than three.
- Long: about two hours
- Age 14+
- Only a 5-6 player extension and one scenario box to expand it
2. Rivals for Catan
Best for two2 players
The Catan built for two: each player grows a principality out of cards in front of them.
- Made for two, not adapted
- An introductory game plus three theme sets, so it grows with you
- About an hour
- Less interaction than the board game: you can't block a road
- A slow first game while you learn the cards
3. Catan: New Energies
Standalone
Catan with power plants: build up your energy, but keep an eye on pollution.
- A modern setting with power plants and energy tokens
- Environmental events give the table a shared problem
- 3-4 players only
- Age 14+, about 90 minutes
4. Catan: Starfarers Duel
2 players
The two-player space Catan, rebooted from Starship Catan, with missions to learn it step by step.
- Built for two, with a starship each
- Five onboarding missions
- About 75 minutes
- Some English copies shipped with a misprinted die; check for the publisher's fix
5. Catan: Dawn of Humankind
Standalone
Catan in the Stone Age: spread your tribes across the world as the first humans did.
- A reboot of the older Settlers of the Stone Age
- A different map and theme from every other Catan
- 3-4 players
- 90-120 minutes
6. Catan: On the Road
Card game
Catan as a 15-minute filler: a deck of 120 cards, first to seven points.
- Fits in a bag
- About 15 minutes
- 3-4 players
- A taste of Catan, not a substitute
Small boxes for people who already own the big ones
| Needs | What you get | |
|---|---|---|
| Legend of the Sea Robbers | Base game + Seafarers | A campaign of four scenarios |
| Legend of the Conquerors | Base game + Cities & Knights | Three linked scenarios against invaders (made for the 5th edition) |
| 3D Expansion: Seafarers + Cities & Knights | Catan 3D Edition | Both expansions as sculpted, painted tiles, at a premium price |
Which one first? A simple path
- New to CatanStart with the base game and give it a few games first.
- Base game feels sameySeafarers, for new maps without new homework.
- Your group wants more strategyCities & Knights. Add Seafarers later and combine them.
- You have played everythingExplorers & Pirates.
- Mostly two playersRivals for Catan, or the two-player rules in Traders & Barbarians.

Get good at the base game first
Our simulations of base Catan found that resource variety beats raw numbers, ore and wheat beat wood and brick (+14% against -52%), and seat one wins 30% of four-player games between identical bots. All of it in our Catan strategy analysis.
Check the price of CatanHow we ranked
We rank by what makes an expansion fun for a group that already likes Catan, not by how big the box is. Four things feed the meters: new decisions per turn compared to the base game, how much you interact with the other players, how much variety is in the box, and how much there is to learn. Rules weight is shown because it matters for your group, not because heavier is better. Player count and playing time are in the table at the top.
The meters are our judgment from the rules and the contents of each box, not simulations; our simulations cover the base game only, in the strategy analysis. Product facts (editions, player counts, playing times, ages, scenarios, which boxes combine) come from the publisher's product pages and news posts at catan.com, retailer and distributor listings, and reviews of the 6th edition, checked in November 2026. Prices and stock change often, and the buttons look up the current price.
Image credits
- Box art: CATAN GmbH / CATAN Studio (publisher image (catan.com), shown to identify the product): Box of Catan, 6th edition (2025): a red sky and a low sun over farmland, a shepherd and sheep in front, Box of Catan: Cities & Knights, 6th edition: an orange sky over a walled town, a rider on a horse in front, Box of Catan: Seafarers, 6th edition: a blue sea with sailing ships, two figures on a wooden jetty, Box of Catan: Explorers & Pirates, 6th edition: ships on rough sea, a busy harbor quay in front, Box of Catan: Traders & Barbarians, 6th edition: a purple sky over a town, a trader with an ox cart in front, Box of the Catan 5-6 Player Expansion, 6th edition: a tall red box with the base game sunset art, Box of Catan: Starfarers: spaceships flying over a planet in front of a bright star, Box of Rivals for Catan, 2-player card game: a red box with a knight and a rider in front of a village, Box of Catan: New Energies: a city skyline, a factory and a wind turbine by a river, Box of Catan: Starfarers Duel, a card game for 2 players: a pilot in a cockpit watching a starship, Box of Catan: Dawn of Humankind: a group of early humans walking across a savanna at sunrise, Box of Catan: On the Road, a card game: a small red card box with the sunset-over-farmland art, Box of Catan: Legend of the Sea Robbers, a Seafarers scenario: a longship with a dark sail on a stormy sea, Box of Catan: Legend of the Conquerors, a Cities & Knights scenario: an armored conqueror on a cart before a castle, Box of the Catan 3D Expansion: Seafarers + Cities & Knights, with a window showing the sculpted tiles
- Photo: Fritzmann2002, CC BY-SA 4.0, via Wikimedia Commons (resized) (CC BY-SA 4.0, Fritzmann2002): A finished game of Catan seen from above, with each player's cards laid out around the board
- Photo: Yonghokim, CC BY-SA 4.0, via Wikimedia Commons (resized) (CC BY-SA 4.0, Yonghokim): A Catan board in the middle of a game, roads and settlements in five colors, the robber in the desert
- Photo: Hubert Figuière, CC BY-SA 2.0, via Wikimedia Commons (resized) (CC BY-SA 2.0, Hubert Figuière): Close-up of a red settlement and roads between forest tiles, with the robber nearby
- Photo: Valentin Gorbunov, CC BY-SA 3.0, via Wikimedia Commons (resized) (CC BY-SA 3.0, Valentin Gorbunov): A group of friends playing Catan on the floor, seen from above






