Product facts checked against Days of Wonder in November 2026. Map numbers computed from the full route lists. Updated 3 November 2026. How we ranked.

Our top 5 Ticket to Ride versions

Best overallBox of Ticket to Ride: Europe, refreshed edition: a white cover with a steam locomotive and travelers in a European cityTicket to Ride: EuropeThe best place to start, and still the box we'd keep if we could keep only one.Check price
Best expansionBox of Ticket to Ride Map Collection 5: United Kingdom & Pennsylvania: a steam train and Victorian travelersUnited Kingdom & PennsylvaniaTwo maps, two genuinely new games, and both still play like Ticket to Ride.Check price
The classicBox of Ticket to Ride, refreshed edition: a white cover with a steam locomotive and travelers on a station platformTicket to Ride (USA)Still the cleanest version to teach.Check price
Best for twoBox of Ticket to Ride: Nordic Countries: a steam train in the snow and a man with a reindeerNordic CountriesThe best version for 2-3 players, by design.Check price
#5Box of Ticket to Ride Map Collection 6: France & Old West: a steam train and travelers in front of Notre-DameFrance & Old WestPlays 2-6: the only way to play with sixCheck price
A finished game of Ticket to Ride on the USA map, trains in five colors across the board
Long routes take more cards to claim, and pay more points per train.Photo: JIP / Wikimedia Commons

The one table every version shares

Almost every Ticket to Ride map uses the same scoring table for routes. It looks innocent. It isn't: the points grow much faster than the trains you spend. A 2-train route pays 2 points, 1.00 per train. A 6-train route pays 15, or 2.50 per train.

Trains are your real budget. You get 45 of them, and the game ends when someone runs low. So the question is not "how many points is this route?" but "how many points per train, and per turn?"

What a route is worth, per train and per turn

Per turn assumes you draw 2 cards a turn and spend 1 more turn claiming. Locomotives and tickets left out.

  • Points per train
  • Points per turn
012345123456789Route length (trains)
Show the numbers
Route lengthPointsPer trainTurns (model)Per turn
111.001.50.67
221.0021.00
341.332.51.60
471.7532.33
5102.003.52.86
6152.5043.75
7182.574.54.00
8212.6354.20
9273.005.54.91
109points from 45 trains on long USA routes
45points from the same trains on 1- and 2-train routes
46%of the USA board's route points sit on 5- and 6-train routes

Same 45 trains, two plans

The most route points one player can score, one lane per double route. Tickets and bonuses not counted.

USA, long routes109 ptsUSA, short routes45 ptsEurope, long routes94 ptsEurope, short routes45 pts
Show the numbers
MapPlanPointsRoutesRoute lengths
USALongest routes10986, 6, 6, 6, 6, 6, 6, 3
USA1- and 2-train routes only45252, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1
EuropeLongest routes94108, 6, 6, 4, 4, 4, 4, 4, 4, 1
Europe1- and 2-train routes only45232, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1

The USA board makes the point by itself. Of its 100 routes, 9 are six trains long. They are 9% of the routes but carry 27% of all the route points on the board. The short 1- and 2-train routes are 45% of the routes and only 16% of the points.

Tickets still matter, of course: the original's 30 tickets average 11.6 points, from 4 to 22. But a ticket only tells you where to go. The scoring table tells you which way to get there: through the long routes.

Where the USA board keeps its points

Short = 1-2 trains, medium = 3-4, long = 5-6. Each lane of a double route counts separately.

  • Short (1-2)
  • Medium (3-4)
  • Long (5-6)
Routes45%36%19%Track26%40%34%Points16%38%46%
Show the numbers
LengthRoutesTrack spacesRoute points
1999
2367272
3206080
41664112
51050100
6954135

The ranking

We ranked by what each box adds to the fun: new decisions, how much you deal with the other players, which group sizes it serves and what you get for the money. Size and novelty alone don't count. The meters show our ratings; hover them to see what each one means.

1. Ticket to Ride: Europe

The best place to start, and still the box we'd keep if we could keep only one.

  • Stations (3 each) let you borrow one rival route, so one bad block can't ruin you
  • 18 tunnel routes add a little gamble; 13 ferry routes need locomotives
  • 46 tickets, 6 of them long ones worth 20 or 21
Box of Ticket to Ride: Europe, refreshed edition: a white cover with a steam locomotive and travelers in a European city

Europe is the original with three small additions that solve real problems. Stations fix the feel-bad moment of being blocked. Tunnels make you flip cards from the deck and maybe pay extra, which adds a jolt of tension. Ferries force you to collect locomotives. None of it slows the game down much.

USAEurope
Players2-52-5
Routes on the board100101
Cities3647
Double routes2211
Longest route6 trains, 15 pts8 trains, 21 pts
Tunnel routesNo18
Ferry routesNo13
Tickets3346
Variety7
Interaction6
Rules weight4
  • A few more rules to teach than the original
  • Tunnels add a little luck that some players dislike

2. United Kingdom & Pennsylvania

Two maps, two genuinely new games, and both still play like Ticket to Ride.

  • United Kingdom: buy technology cards to unlock routes you can't build at the start
  • Pennsylvania: claiming routes earns shares in railway companies
  • Plays 2-5
Box of Ticket to Ride Map Collection 5: United Kingdom & Pennsylvania: a steam train and Victorian travelers

On the UK board you start out limited, and every technology card costs you a turn and cards. So you keep choosing between building now and building better later. Pennsylvania is lighter: routes can earn you shares in railway companies that pay out at the end, which gives every route a second reason to exist.

Variety9
Interaction6
Rules weight7
  • Needs the trains and cards from Ticket to Ride or Europe
  • The UK side is the heaviest map in the series

3. Ticket to Ride (USA)

Still the cleanest version to teach. Choose it over Europe if you want the fewest rules.

  • The 2025 refresh has 33 tickets instead of 30, plus larger cards
  • 100 routes between 36 cities
  • Its trains and cards also run the map packs
Box of Ticket to Ride, refreshed edition: a white cover with a steam locomotive and travelers on a station platform

The 2025 refresh changed the box, not the game: new art, bigger cards, a longer score track, and 3 extra tickets that USA 1910 owners already have. If your old copy is fine, keep it.

Variety5
Interaction6
Rules weight3
  • Getting blocked can sting more than in Europe
  • With 2 players the board feels empty (35% of the track used at most)

4. Nordic Countries

The best version for 2-3 players, by design.

  • Only 40 trains each, on a map built for small groups
  • Has a 9-train route worth 27 points
  • Locomotives only work on ferries and tunnels, so the deck plays very differently
Box of Ticket to Ride: Nordic Countries: a steam train in the snow and a man with a reindeer
2-3players
40trains each
27points for the 9-train route
Variety6
Interaction8
Rules weight4
  • Maxes out at 3 players
  • No longest-route bonus; a most-tickets bonus instead

How much of the board can ever be filled

All players' trains as a share of the track in play. With 2-3 players only one lane of each double route may be used.

  • USA
  • Europe
0%25%50%75%100%2345Players
Show the numbers
PlayersTrains in playUSA track in playUSA shareEurope track in playEurope share
29025635%26834%
313525653%26850%
418030958%30060%
522530973%30075%

5. France & Old West

Two maps that twist the basics: track beds in France, home cities in the Old West.

  • France: someone has to lay the track bed before anyone can claim the route
  • Old West: every route must connect to your own home city
  • Plays 2-6: the only way to play with six
Box of Ticket to Ride Map Collection 6: France & Old West: a steam train and travelers in front of Notre-Dame

France splits claiming into two steps, and the player who lays the track bed often isn't the one who builds on it. Old West makes your network grow outward from one home city, so the map turns into territories. If your group is six people, this is the box.

Variety8
Interaction7
Rules weight6
  • France can drag with slow players
  • Needs a base game for the cards

6. Japan & Italy

Japan has the most interesting idea in any map pack: a train line everyone builds together.

  • Japan: the bullet-train line is built together, and everyone may use it
  • Italy: ferry cards and bonuses for connecting regions
  • Plays 2-5
Box of Ticket to Ride Map Collection 7: Japan & Italy: a bullet train in front of Mount Fuji

In Japan everyone may use the shared bullet train to finish their tickets, but your share in building it is scored at the end, so freeloading has a price. It is a small cooperative puzzle inside a competitive game, and it works.

Variety7
Interaction7
Rules weight5
  • Italy is a solid map, not a surprising one
  • Neither map has the longest-route bonus

7. Legends of the West

A campaign of 12 games that changes the map, the rules and the scoring as you go.

  • 12 games over 13 jigsaw boards
  • Your choices change the map for the next game
  • Plays 2-5
Box of Ticket to Ride Legacy: Legends of the West: a steam train in a Western town

The map grows from 5 starting boards into the full frontier of 13, and money replaces points. It is the biggest change the series has made. Only buy it if you can get the same people around the table for the whole campaign.

Variety9
Interaction6
Rules weight6
  • You need the same group for all games
  • Once played, your copy is yours alone

8. Asia (Team Asia & Legendary Asia)

Team Asia is the series' team game; Legendary Asia adds expensive mountain routes.

  • Team Asia: play in teams of two (2-6 players in total)
  • Legendary Asia: mountain routes cost extra trains but score bonus points
Box of Ticket to Ride Map Collection 1: Asia: a red-fronted steam engine and travelers
Variety7
Interaction7
Rules weight5
  • Team play needs an even group
  • Needs a base game

9. Iberia & South Korea

The newest map pack: a ticket draft on both maps, festivals in Iberia, regions in Korea.

  • Iberia: 35 trains each, festival cards to collect, no longest-route bonus
  • South Korea: routes grouped into colored provinces that score majorities
  • Both maps draft tickets at the start
Box of Ticket to Ride Map Collection 8: Iberia & South Korea: a steam train in the Spanish countryside, travelers and a windmill
Variety7
Interaction6
Rules weight5
  • Too new for its reputation to settle
  • Needs a base game

10. Germany

Classic rules plus passengers to pick up on the way. A good second standalone.

  • 89 tickets, so few games repeat
  • 60 passengers waiting in the cities
Box of Ticket to Ride: Germany: a black steam locomotive in a German old town, travelers in front
Variety6
Interaction6
Rules weight4
  • A crowded map that rewards knowing it
  • Passengers add bookkeeping

11. Nederland

Bridges cost toll money, which turns a route map into a small economy.

  • Tolls are paid in money, and the money matters at the end
  • A different kind of tension from any other map
Box of Ticket to Ride Map Collection 4: Nederland: a steam train near a windmill and tulip fields
Variety7
Interaction8
Rules weight5
  • Money counting slows the end
  • Needs a base game

12. Northern Lights

A Nordic map for 2-5 players with bonus goals. Fine, but Nordic Countries is the sharper two-player game.

  • 4 of 11 bonus cards in play each game
  • Any pair of same-color cards can stand in for a locomotive
  • 55 tickets for 2-5 players
Box of Ticket to Ride: Northern Lights: a steam train under the aurora and travelers in winter coats
Variety6
Interaction7
Rules weight4
  • No route longer than 5 trains, so fewer big swings
  • Unfamiliar place names for most of us

13. Rails & Sails

Trains and ships on two maps. The longest and most complex version.

  • Choose your own mix of trains and ships
  • World map and Great Lakes map in one box
  • 120 tickets in total
Box of Ticket to Ride: Rails & Sails: a steam train and an ocean liner in a harbor, travelers in front
Variety8
Interaction5
Rules weight7
  • 90-120 minutes
  • Two decks and harbors to teach

14. India & Switzerland

Two tight maps for small groups; India rewards closing a loop.

  • India: a bonus for connecting your ticket cities in a loop (a mandala)
  • Switzerland: built for 2-3 players
Box of Ticket to Ride Map Collection 2: India & Switzerland: a decorated steam train and travelers
Variety6
Interaction7
Rules weight4
  • Switzerland stops at 3 players
  • Needs a base game

15. Poland

A small map with country cards for connecting to Poland's neighbors.

  • 35 tickets and 20 country cards
  • Plays 2-4
Box of Ticket to Ride Map Collection 6½: Poland: a steam train and an old car in a Polish town
Variety6
Interaction7
Rules weight4
  • Fewer twists than the bigger map packs
  • Wider release only came in 2022

16. The Heart of Africa

Terrain cards double a route's points if you can match them. Nice, but not essential.

  • Terrain cards add a push-your-luck layer
  • Plays 2-5
Box of Ticket to Ride Map Collection 3: The Heart of Africa: a steam train, an explorer and wildlife
Variety6
Interaction5
Rules weight5
  • Harder to find than the newer packs
  • Needs a base game

17. USA 1910 & Europa 1912

More tickets and new ways to play on the boards you already own.

  • USA 1910: larger cards, new tickets, 3 ways to play
  • Europa 1912: 55 new tickets (101 in total), warehouses and depots
Box of Ticket to Ride: USA 1910, a small upright card expansion box

If your group is happy with its board but tired of the same tickets, these are cheaper than a map pack. Europa 1912's 5 warehouses and 25 depots add a small card-banking mini-game.

USA 1910: check the price Europa 1912: check the price

Variety5
Interaction5
Rules weight3
  • No new map
  • The 2025 USA refresh already has larger cards

18. The city games

Ticket to Ride in 10-15 minutes. Great on a weeknight, thin as a main course.

  • 2-4 players, 10-15 minutes
  • Each city adds one small scoring twist
Box of Ticket to Ride: San Francisco: a cable car and the Golden Gate Bridge
YearTwist
New York2018Taxis; routes to tourist attractions score extra
London2019Double-decker buses; points for fully connected districts
Amsterdam2020Horse-drawn carts; merchandise cards from the edge of the map
San Francisco2022Cable cars; collect tourist tokens
Berlin2023Trains, trams and underground pieces; some routes need a specific piece
Paris2024Points for routes in blue, white and red together

Our pick of the six is San Francisco or Amsterdam, which have the most going on. New York is the simplest.

New York London Amsterdam San Francisco Berlin Paris

Variety4
Interaction6
Rules weight2
  • Not much room for a long plan
  • Six boxes that mostly do the same thing

19. First Journey & Ghost Train

The way in for ages 6+: tickets, trains, no score sheet.

  • Short games, simple goals
  • Ghost Train (2022) adds a spooky theme
Box of Ticket to Ride: First Journey (USA map): four kids and a cat in front of a steam train

First Journey: check the price Ghost Train: check the price

Variety2
Interaction4
Rules weight1
  • Grown-ups will want the real thing after a few games
A five-player game of Ticket to Ride: Europe near the end, with train cards on the table
Collect cards, claim routes: the core every version shares.Photo: JIP / Wikimedia Commons

Which Ticket to Ride should you buy first?

Europe or the original USA game. Map packs reuse the trains and cards from one of them, so you need one anyway. Europe is our pick: stations make it more forgiving for beginners, and tunnels and ferries give experienced players more to think about. The USA game wins if you want the fewest rules possible.

PlayersTrains eachTicketsLongest route
Ticket to Ride (USA)2-545336 trains
Europe2-545468 trains
Nordic Countries2-340469 trains
Northern Lights2-540555 trains
Germany2-54589
Rails & Sails2-533 trains + 50 ships, pick a mix120

Which Ticket to Ride is best for two players?

Nordic Countries. The big maps are built for bigger groups: with two players on the USA map, all your trains together can cover at most 35% of the track in play, so blocking rarely happens and the game turns into two people doing solitaire. Nordic Countries is built for 2-3 players with 40 trains each, and India & Switzerland and the city games also hold up well with two.

At the table

  • Price a route per train, not per route: the long ones are where the points are.
  • Short routes are for finishing tickets and blocking, not for scoring.
  • With two players, play Nordic Countries or a small map, not the big ones.

How we ranked, and what we computed

Rankings are our editorial call, weighted toward variety, interaction, player range and value, not toward size or newness. The meters show those ratings. Product facts (players, trains, tickets, years) come from Days of Wonder's product pages and are current as of November 2026. Availability changes, so check the price before you buy.

The map numbers are exact. We took the complete route lists of the USA and Europe boards, each transcribed twice by different people and found identical, and counted. The 45-train plans are a small optimization over those routes (one lane per double route, as the rules require for one player). The per-turn figure is a simple model, not a simulation: it assumes two cards per draw turn and ignores locomotives and tickets. More on how we work.

Affiliate links: we may earn a commission. It never changes the ranking.

Image credits